Games with Nasty Intent
There are also games that
have a bit of bait-and-switch to them. These games
look innocuous but by playing them you quickly
realize that they aren’t as nice as they
appear. These are “wolf in sheep’s
clothing” games, to continue the sheep theme,
though I don’t know how much farther I can push
it. Here I’m thinking of Tongiaki (Uberplay) and Kahuna (Rio Grande)/Kanaloa (Tilsit). Coincidentally, these
games all have tropical themes, though I’m
not sure if there’s anything in that.
These games use bright pretty colours, and you are
lulled into a sense of serenity as if you were
sitting on the beach having drinks with little
umbrellas in them. That is, until you are rudely
awakened from this illusion when your opponent
cackles nastily and sinks your boats (Tongiaki) or
blows your bridges off the island (Kahuna/Kanaloa),
and does it with a smile. You soon realize that the
bright pretty colours were hiding a game where you
now have to fight for your life and the little
umbrellas won’t save you.
I recently discovered
that there is a third category of games that fit with
this theme of nastiness (screwing up your
opponent’s plans in a nasty fashion). These are
games you have played for a while and know them to be
“nice” games; known for their
competition, surely, but not games that encourage
nastiness. These games have well, I suppose you could
say “chivalry” to them, or perhaps
“gentlemanly competition”, where the
competition is definitely present, but the gloves
stay on. (I couldn’t think of how to fit sheep
into this one, which is probably for the best.)
Imagine a proper English tea on a sunny Sunday
afternoon with a game of dominoes or backgammon. That
kind of thing.
Well, I was rudely awakened recently when one of the
games I had considered “chivalric” had
suddenly revealed itself to have a nasty underbelly.
Carcassonne: The City by Rio Grande
is a stand alone Carcassonne game. It
doesn’t have any of the seemingly dozens of
expansions from the base game. I believe it to be
superior to the base Carcassonne game because of
the walls; they close in the game, set a
definitive time limit and add tension to the game.
I have always though it to be chivalric.
Recently I’ve been regularly playing it with a
group of friends over my lunch hour. Surely I can
blame them, for they uncovered the nastiness in the
game and took it to a level I never expected. I had
nothing to do with this and was dragged along as an
innocent. You do believe me, don’t you, Dear
Reader? I am in earnest here!
Ahem.
At any rate, a recent game was so nasty that I took a
couple of pictures of it. The first one below, you
will notice the walls have almost entirely closed off
the game. This occurs near the end of the game. Once
the walls completely enclose the game, or you run out
of tiles to place, the game is over.
Players experienced with
Carcassonne: The City will notice it very unusual
that the number of tiles on the table is so small. In
fact, a little less than half of them are left. The
four players in this game have done a very good job
of closing off many scoring avenues. This is usually
done with walls.
But yet, there’s more nastiness to come. In the
game the wooden playing pieces, called
“meeples”, can be oriented in
different ways. The ones lying down in the picture
are called stewards, and gain you points at the
end of the game for every green space that they
are connected to. These connections only extend to
a green space, a road, or the walls. So, you can
stop an opponent from getting more points if you
can enclose their steward in a smaller area. What
are the smallest possible areas? Well, two of them
manifested themselves in this game.
The first is in the picture below. This was such a
nasty move that I took a picture of it as it was
happening. Here the player (not me) is enclosing the
blue steward entirely with green space, meaning blue
will only get a pittance at the end of the game. This
move was done, of course, with a smile.
Later on one of my
stewards was cut off from all green space using
walls, earning me zero points!
All this goes to show that any chivalric game can be
surprisingly drawn down into the muck with a
combination of players with nasty intent. I had
nothing to do with this and was dragged along as an
innocent. You do believe me, don’t you, Dear
Reader?
Playing with my Tablet
Based on a friend's recommendation, I also bought a copy of ArtRage. It is an amazing drawing tool that works wonderfully with the tablet, though you don’t need one to use the tool. I suppose I should really call it a "painting tool" because all of the digital materials behave very similar to their physical counterparts; brushes run out of paint or ink and streak, you can have oil paint textures, charcoal, pastels, smudges, and so on. Better than that, it's a great price!
Anyway, here's my first experiment with the tool. I was trying out the ink brush ideas for something similar to those Japanese brush paintings. The depths of abilities in these tools are wonderful and it will take me a while to get the hang of the techniques, but I think I'm going to have a lot of fun with them!





