Fire, Ice and Sand
Take Runebound, for example. No matter what we do, the forests are always on fire at some point of the game. There are a lot of forests in the land, let me tell you, and we are reminded of that every time this card appears.
In Arkham Horror, there
are equally charming conditions, but at the other end
of the temperature spectrum. It would take a pretty
cold day to slow down those beasties. Naturally,
Arkham is eager to oblige, in spades.
The Egyptian
expansion added the wonderful sandstorm to
Arkham, Massachusetts, and so the "Against all
reason..." on the card took on a whole new meaning
when one game went from ice to sand in two turns.
And, of course, we can't
forget those careless
picnickers.
